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TTT Information and Rules (v.2.0.0)

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Tadassi

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This page is only about Yappers CS2 Trouble in Terrorist Town server specific rules.

Roles and Their Objectives
Detective: Survive and figure out who the Traitors are and kill them. Everyone knows who the Detectives are, so they can be trusted. For a Detective to communicate privately with other Detectives, they can write in team chat.

Innocent : Survive, figure out who the traitor is, kill them, and avoid arousing suspicion so you don't die.

Traitor: The traitor's goal is to, together with other traitors, kill all the Innocents and Detectives while keeping their identity hidden. For a Traitor to communicate with other Traitors privately, they can write in team chat or use the command /tvoice to toggle speaking over voice-chat.

Key Definitions
  • KOS (Kill on Sight) - If someone is KOS they may be killed without repercussion. KOS may be called on anyone committing a traitorous act.
  • RDM (Random Death Match) - Killing someone “randomly”; without meeting the proper criteria to kill someone.
  • Prop Blocking - Using props to limit the movement of a player, the use of the map, or disrupt gameplay.
  • Ghosting / MetaGaming - Sharing information to alive people while dead; any form of info sharing that gives an unfair advantage.
  • Camping - Staying in the same area, typically hidden; delaying gameplay
  • Grief - Intentionally sabotaging your teammates.
  • T-Baiting (Traitor Baiting) - Acting in a way as an Innocent or Detective which may cause another player to believe you are a T.
  • Proven - An official term to accurately declare someone’s role
  • T-Tester (Traitor Tester) - Some maps have built in testing machines to ID a person’s role called Traitor Testers.
You May Not
  • Minge - Purposely acting like an idiot; ruining the experience for others.
  • RDM
  • Ghost
  • Argue with staff
    See MISC/FAQ 8
  • Abuse props to RDM, block, surf, or exploit.
  • Spam or prevent the use of a door.
  • Camp
    >(20 seconds)
  • Delay the game.
  • Change your name mid round, or have an unidentifiable name.
    • You may change upon staff direction, in warm up, or after death.
    • Staff hold the right to change your name.
    • Names must not interfere with TTT core functions (ex. Having “KOS” in your name)
  • Throw unidentified bodies away from the playable area.
  • Call a KOS off of location, sound, or player model
Innocent Rules
  • May not call a KOS without the person committing a Traitorous act
    See Traitorous Acts
  • May not Traitor Bait
Detective Rules
  • May not call a KOS without the person committing a Traitorous act
    See Traitorous Acts
  • May Command players to freeze for scanning. After 2 warnings that are 2 seconds apart, may put a KOS on said player if they do not comply.
    • Players must be within line of sight in order for all commands to be valid.
    • Warnings DO NOT reset once line of sight is broken
  • Detectives can also command players to enter map built T Testers.
  • A KOS may be called using the DNA scanner when a Detective scans:
    • 2 Innocent Bodies who have the same killer
    • 1 Detective Body
    • 1 Innocent body who has been killed by a knife or Traitor weapon
    • 1 Innocent body that has died within 5 seconds of scanning.
Traitor Rules
  • May not call the first KOS on alive players
  • May not grief fellow Traitors without consent
  • May not camp any area more than 20 seconds
  • May not call the first KOS on a fellow T
Traitorous Acts
  • Shooting in the direction of other players, unless in self defense
    includes grenades
  • Damaging / killing Innocents or Detectives. If you do not know the players' role you must let them ID the body of who they killed.
  • Blatantly not IDing unidentified bodies.
    • Players must give warnings to scan a body prior to KOS.
    • Warnings follow the same format as Detective warnings.
  • Planting explosive devices.
  • Claiming to be the Traitor / self identification
  • Maneuvering a prop or map item to block, harm, or kill.
  • Being inside or entering T-rooms or areas.
    • Opening a T-Room or activating a T-Trap is NOT grounds for KOS.
    • Being seen holding a T weapon NOT grounds for KOS.
    • Teleporting from T room to known teleport location is grounds for KOS.
  • Moving unidentified bodies.
  • Causing harm or preventing aid to other players.
Proven Criteria
  • Getting scanned by a taser
  • Being the Last Innocent Alive and calling a KOS on the other player.
  • Any map based Traitor Tester declaring you as Innocent
MISC / FAQ
  • Rely on hard evidence to KOS or Kill someone, do not use common sense / logic.
  • Scoreboard and body counting MAY be used to KOS the final Traitor, as Traitors can not call the first KOS on alive Innos.
  • Staff may slightly twist rules as long as it elevates the player experience.
  • Staff have final command and control over this process and it may differ from staff to staff. Stay Flexible.
    • Staff have final command and control over this process and it may differ from staff to staff. Stay Flexible.
    • Ex. Allowing the Detective to declare a deputy with extended responsibilities.
  • Buying the “ID” item in shop is NOT proven criteria as a T can buy a FakeID as well.
  • A player moving C4 around is not a Traitorous Act.
  • Holding a T Weapon is not grounds for KOS due to the ability for some T weapons to be dropped and picked up by other players.
  • Traitor Baiting is KOSable after 2 warnings.
  • Arguing with staff: Players have the right to explain their side of the story when accused of RDM or foul play. However, once a staff member has made the final decision on the matter, refrain from excess back and forth.
    • If you feel staff have made an error or are not following rules, making a ticket in the discord is the proper way to handle the situation.
    • Clipping gameplay with shadowplay, gamebar, or steam overlay is encouraged and will help your argument.
 
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