
CS2 Zombie Riot server Hold the street. Survive all 15 waves.
Fight AI monsters across 15 waves. Choose from six classes, buy weapons and build your perks.
Server online · 0 players · You can start solo
Map: Dust 2 Night
Copy the link and send it to yourself for later.
Free to play. PC + CS2 required. First join downloads about 2.5 GB of custom game files.
Open DiscordFirst time? How joining works +First time? How joining works −
- 1. First join: download about 2.5 GB of custom game files.
- 2. Joining at run start: choose your class when the picker opens.
- 3. Joining mid-wave: enter the fight first. Choose your class at the next break between waves, then choose the perks you missed. If you die before then, wait for the next wave.
The shop opens between waves. Type !shop in chat to reopen it. Type !perks to see your perks.
Pick your class
Pick one class per run. Change class when a new run starts.

Gunner
Rifles, SMGs and snipers

Survivor
Shotguns, medkits and armor

Blade
Melee, speed and healing

Pyro
Burn the horde

Demolition
Launchers and explosives

Cryo
Freeze and slow monsters
Your character is picked at random from your class. Weapons unlock as the waves go on.
How a run goes
- Kill monsters to earn AP.
- The shop opens between waves. Spend AP on weapons.
- Clear all 15 waves to win. If the whole team dies, the run restarts.
Buy weapons with AP
Fight AI monsters
Boss waves: 5, 10 and 15
Rendered with the game’s models. Not gameplay footage.
Rare drops
Now and then a kill drops a glowing orb. Walk into it before it fades and the whole team gets one of these.
Max AmmoAmmo refilled
Insta-Kill10 s of one-hit kills
Double AP20 s of double pay
NukeKills everything nearby, +40 AP each
What you fight
Reaper
God Monster
Arachne
Pendulum
One random boss on waves 5, 10 and 15.

Boomer
Bursts when it dies. Do not be next to it.
from wave 3

Splitter
Dies into two.
from wave 4

Spitter
Leaves a pool of acid.
from wave 6

Shieldbearer
Bullets from the front barely scratch it.
from wave 6

Screamer
Its scream speeds up the whole horde.
2+ playersfrom wave 4

Husk
Throws fireballs.
2+ playersfrom wave 6

Smoker
Reels you in with its tongue. Shoot it to free a teammate.
3+ playersfrom wave 3

Hunter
Leaps and pins one player.
3+ playersfrom wave 6

Charger
Slams into one player and pins them.
3+ playersfrom wave 6

Jockey
Jumps on your back and steers you.
3+ playersfrom wave 6

Stalker
Almost invisible.
4+ playersfrom wave 6

Burrower
Digs up right beside you.
4+ playersfrom wave 7

Blinker
Teleports in short hops.
5+ playersfrom wave 8

Witch
Harmless until someone startles her.
12+ playersfrom wave 3
Each special needs a team of a certain size and starts from its own wave. The Witch appears only with 12+ players. Waves 1 and 2 and the boss waves have none.
What you can buy
You earn AP for kills and cleared waves, and spend it in the shop between waves (!shop). AP resets when a run ends.
Class weapons
Each is built for one class and unlocks as the waves go on.

Glacier SMG
90 AP · from wave 3 · Cryo
Chills monsters on hit.

Pulse Bow
90 AP · from wave 3 · Cryo
Silent.

Flamethrower (light)
200 AP · from wave 5 · Pyro
Burns everything in front of you; monsters keep burning for 3 s. Fuel is limited per wave.

Flamethrower (heavy)
320 AP · from wave 8 · Pyro
The bigger tank. Same cone of fire, limited fuel per wave.

M79 Thumper
180 AP · from wave 5 · Demolition
One grenade per shot. Rounds are limited per wave.

Grenade Launcher
300 AP · from wave 7 · Demolition
Fires grenades that blast a small area. Rounds are limited per wave.

MGL
400 AP · from wave 9 · Demolition
The top launcher. Rounds are limited per wave.
Traps and defences
Place them between waves and hold a spot.

Sentry Turret
200 AP
120 rounds a wave for 3 waves. It overheats.

Electric Fence
120 AP
Two posts. Shocks what crosses, 30 charges.

Barricade
70 AP
Holds monsters while they break it.

Laser Mine
60 AP
Place it with !mine. Carry up to 2.

Spike Strip
60 AP
Slows and bleeds what walks over it.

Bear Trap
50 AP
Holds one monster for 3 s. Press E to re-arm.

Mystery Box
150 AP
Found on the map after wave 2. Press E for a random gun.
Carry with you
Cheap, and often what saves the wave.

Molotov
50 AP
Sets the ground on fire.

HE Grenade
40 AP
Press R with it out to switch grenade mode.

Healthshot
20 AP
A heal you carry for when it goes wrong.
See the full arsenal: 7 more guns and 28 melee weapons+−
More guns
Server-only guns on top of the CS2 ones, each built for one class.

Bullpup Rifle
140 AP · from wave 3 · Gunner
Compact rifle.

Crossbow
180 AP · from wave 5 · Gunner
Fires a bolt: 75 damage, x2 to the head.

M14 EBR
210 AP · from wave 5 · Gunner
Marksman rifle.

AA-12
230 AP · from wave 6 · Survivor
Auto shotgun with a big drum.

Barrett M99
280 AP · from wave 5 · Gunner
One round, one huge hit.

Cryo Rifle
180 AP · from wave 5 · Cryo
Chills on hit; steady fire.

Icebreaker
260 AP · from wave 7 · Cryo
Chills; one huge hit.
28 melee weapons
All in the shop from wave 1. Each one takes the place of your knife.
Legendary · 300 AP
The four best: their kind's effect plus 15% more damage.

Glory Sword

Gold Trident

Kamish's Wrath

Demon Sword
Hammers, flails and axes · 150 AP
+30% damage, and every hit staggers the monster.

Devilish Hammer

Dragon Flail

Ferro Flail

Sledgehammer

War Hammer

Apocalypse Axe
Scythes, glaives and polearms · 150 AP
Each swing hits every monster in a wide arc in front of you.

BRS Scythe

Cyber Scythe

Fairy Glaive

Desolator Scythe

Halberd

Star Glaive

Raven Scythe

Rory's Halberd

Spear
Swords · 100 AP
+15% damage, and each swing also cuts the monsters next to your target.

Katana

Assassin Sword

Jade Sword

Crystal Sword

Broken Pines

Pirate Sword
Fast blades · 60 AP
Fast swings; every hit makes the monster bleed.

Epilogue Dagger

Rune Knife

Whip
Every perk, by class
After each cleared wave, choose 1 of 3 perks until you have 6. Each class has its own line, left to right, ending in its final perk. Where two sit in one step, you pick one.
GunnerShow its 4 perks +Hide perks −
Marksman
+20% bullet damage
From level 10 you may take Crowd Breaker instead: +25% bullet damage to trash and standard monsters.
Big Game Hunter
+40% bullet damage to elites and bosses
From level 30 you may take Giant Slayer instead: +80% bullet damage to bosses.
Trigger Discipline
+25% bullet damage
Warlordfinal
+30% bullet damage and +2 AP per bullet kill
SurvivorShow its 4 perks +Hide perks −
Thick Skin
-15% damage taken
From level 10 you may take Thick Blood instead: +20 max health.
Second Wind
+6 HP per kill
From level 30 you may take Grit instead: -12% damage taken.
or
Juggernaut
+50 max health (150 total)
Undyingfinal
+50 max health, and once a campaign survive a killing blow and freeze everything near you
BladeShow its 5 perks +Hide perks −
Butcher
Double knife damage, +20% speed with it out, and every hit heals 8% of what it dealt
Cleave
Knife hits everything around you, not just what you aimed at
or
Frenzy
Each knife kill stacks +8% speed, up to 5, decaying after 3s
Adrenaline
-30% damage taken while the knife is out, and +25 max health
Reaperfinal
knife kills pay double AP and heal 15
PyroShow its 4 perks +Hide perks −
Kindling
Fire burns hotter and longer (+29%), and one free molotov each wave
Slow Burn
Fires last 10s and carry half again as much fuel
From level 10 you may take Flash Fire instead: Your fire burns 50% hotter (same length).
Tar
Monsters in your fire are slowed 40% — they burn far longer
From level 30 you may take Accelerant instead: Your fire burns 30% hotter.
Infernofinal
huge fuel, carry 2, no per-monster cap, fire kills pay no AP
DemolitionShow its 5 perks +Hide perks −
Bandolier
Carry 3 HE, and one free at wave start
Shrapnel
HE blast rings 30% wider
or
Concussion
HE slows everything it hits by 45% for 2.5s
Cook-off
HE inner and mid rings hit 40% harder
From level 30 you may take Wide Load instead: HE blasts reach 13% further.
Payloadfinal
all HE damage +50%, carry 4, HE kills pay no AP
CryoShow its 5 perks +Hide perks −
Cold Snap
Freeze lasts 4s, and one free freeze grenade each wave
Deep Freeze
Your bullets do +35% to frozen monsters
From level 10 you may take Long Winter instead: Your freezes last 1s longer.
or
Permafrost
Freeze reaches further and leaves the ground chilled
Brittle
Thawing monsters stay slowed and swing slower for 3s
Absolute Zerofinal
shatter damage doubled, carry 3, ignores thaw immunity
Across classes
Thermal Shock
Fire does +50% to frozen monsters, and no longer thaws them
Missions and levels
Daily and weekly missions rotate in, and everything you do counts on your profile. Levels 1 to 50 never make you stronger.
- DailyNight Shift: kill 150 monsters · Survive the Night: clear 8 waves · Hunter: kill 5 special monsters · Daily Shift: play 30 minutes
- WeeklyHorde Sweeper: kill 1,500 monsters · Elite Slayer: kill 60 elites · Boss Killer: kill 5 bosses · Last Wave Standing: win 2 runs · Weekly Marathon: play 300 minutes
- LifetimeApocalypse Veteran: clear 500 waves · Way of Life: play 6,000 minutes

Ready to play?
Server online · 0 players · You can start solo
Map: Dust 2 Night
Copy the link and send it to yourself for later.
Free to play. PC + CS2 required. First join downloads about 2.5 GB of custom game files.
First time? How joining works +First time? How joining works −
- 1. First join: download about 2.5 GB of custom game files.
- 2. Joining at run start: choose your class when the picker opens.
- 3. Joining mid-wave: enter the fight first. Choose your class at the next break between waves, then choose the perks you missed. If you die before then, wait for the next wave.
The shop opens between waves. Type !shop in chat to reopen it. Type !perks to see your perks.
Everything about a run: waves, specials, earning and spending+−
- 15
- waves to win
- 3
- boss fights
- 14
- special monsters
- 6
- classes
A run, start to finish
- 01
Pick a class
Six ways to fight. Choose at the start of the run, change your mind next run.
- 02
Survive the wave
Everyone is on one team. The monsters are real AI that hunt you across the map.
- 03
Spend between waves
25 seconds to buy guns and gear with what you earned, and to draft a new perk.
- 04
Kill the boss
Waves 5, 10 and 15. Clear wave 15 and the run is won. Get wiped and it starts over.
Know what is coming
The horde is the easy part. These fourteen are why you stay together.
Boomerfrom wave 3
Bursts when it dies. Do not be next to it.
Splitterfrom wave 4
Dies into two.
Spitterfrom wave 6
Leaves a pool of acid.
Shieldfrom wave 6
Bullets from the front barely scratch it.
Screamerfrom wave 4
Its scream speeds up the whole horde.
Huskfrom wave 6
Throws fireballs.
Smokerfrom wave 3
Reels you in with its tongue. Shoot it to free a teammate.
Hunterfrom wave 6
Leaps and pins one player.
Chargerfrom wave 6
Slams into one player and pins them.
Jockeyfrom wave 6
Jumps on your back and steers you.
Stalkerfrom wave 6
Almost invisible.
Burrowerfrom wave 7
Digs up right beside you.
Blinkerfrom wave 8
Teleports in short hops.
Witchfrom wave 3
Harmless until someone startles her.
The grabbers (Smoker, Hunter, Jockey, Charger) only show up with 3 or more players, so nobody gets pinned alone.
Earn it
AP is the run's currency. Everyone starts each run from zero.
- per kill, by how dangerous it was8 to 50 AP
- for the wave boss200 AP
- for clearing a wave50 + 10 per wave
- for getting a teammate back up15 AP
Spend it
About 45 guns and 28 melee weapons, unlocked as the waves go on. A few prices:
- Glockwave 120 AP
- Healthshot20 AP
- Kevlar + helmet40 AP
- HE grenade40 AP
- AK-47from wave 4160 AP
- AWPfrom wave 6250 AP
- Mystery Boxrandom gun150 AP
- Grenade launcherfrom wave 9400 AP
Your first two minutes
Down is not dead
A killing hit knocks you down first. A teammate holds E for 4 seconds to get you back up.
New here? You get a head start
Your first 3 runs come with +25 HP and a Desert Eagle.
Small teams are not punished
With 1 or 2 players, monsters deal half damage for the first 4 waves.
Watch the drops
Kills can drop Max Ammo, Insta-Kill, Double AP or a Nuke.
Winning makes it harder
Each win steps the server up: Normal, Hard, Nightmare, Apocalypse.
Dead this wave, back the next
Players who die respawn when the next wave starts.
In chat: !class · !perks · !shop · flashlight on F
On the server now
Nobody is on right now. Be the first one in.
Map pool
9 maps in rotation on the Zombie Riot server. They download by themselves when you join.
Map requests
Missing a map? Ask for a Workshop map on the Zombie Riot server, or vote for one somebody else asked for.
Questions
What is the Zombie Riot server IP, and how do I join?
The server address is eu.yappershq.com:27025. Press Join on this page, or open the CS2 console and type: connect eu.yappershq.com:27025. You need Counter-Strike 2 on Steam, nothing else.
Do I need to download maps or mods first?
No. The night maps and the monsters come from the Steam Workshop and CS2 downloads them by itself while you connect. The first join takes a little longer.
How many players fit on the server?
32. The live player count and the current map are at the top of this page.
Can I play alone?
Yes. A run starts with one player; the grabbing monsters (Smoker, Hunter, Jockey, Charger) only appear with three or more, so nobody gets pinned alone.
Where do I see my stats?
On your profile on this site and on the Zombie Riot leaderboard: top slayers, best runs and boss kills.
Is it free to play?
Yes, playing is free. Donating is optional: it goes into growing the community and gets you Active Supporter status.
Is Zombie Riot a workshop map I have to download and host?
No. It is a server that is already running: you join it in one click or by its IP and play with whoever is on. There is nothing to host, no port forwarding and no "unable to establish connection" with friends.
I was banned. What now?
Every ban is on the public ban list with its reason and length. The ban list page explains how to appeal.
From the server
Screenshots and clips from real games on the Zombie Riot server, from players and from our channel.
Nothing here yet. Be the first to add a screenshot or a clip from a game on this server.
