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CS2 Zombie Riot server Hold the street. Survive all 15 waves.

Fight AI monsters across 15 waves. Choose from six classes, buy weapons and build your perks.

Server online · 0 players · You can start solo

Map: Dust 2 Night

Copy the link and send it to yourself for later.

Free to play. PC + CS2 required. First join downloads about 2.5 GB of custom game files.

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First time? How joining works +
  1. 1. First join: download about 2.5 GB of custom game files.
  2. 2. Joining at run start: choose your class when the picker opens.
  3. 3. Joining mid-wave: enter the fight first. Choose your class at the next break between waves, then choose the perks you missed. If you die before then, wait for the next wave.

The shop opens between waves. Type !shop in chat to reopen it. Type !perks to see your perks.

Pick your class

Pick one class per run. Change class when a new run starts.

  • Gunner class, Zombie Riot

    Gunner

    Rifles, SMGs and snipers

  • Survivor class, Zombie Riot

    Survivor

    Shotguns, medkits and armor

  • Blade class, Zombie Riot

    Blade

    Melee, speed and healing

  • Pyro class, Zombie Riot

    Pyro

    Burn the horde

  • Demolition class, Zombie Riot

    Demolition

    Launchers and explosives

  • Cryo class, Zombie Riot

    Cryo

    Freeze and slow monsters

Your character is picked at random from your class. Weapons unlock as the waves go on.

How a run goes

  1. Kill monsters to earn AP.
  2. The shop opens between waves. Spend AP on weapons.
  3. Clear all 15 waves to win. If the whole team dies, the run restarts.
  • Buy weapons with AP

  • Fight AI monsters

  • Boss waves: 5, 10 and 15

Rendered with the game’s models. Not gameplay footage.

Rare drops

Now and then a kill drops a glowing orb. Walk into it before it fades and the whole team gets one of these.

  • Max Ammo power-upMax AmmoAmmo refilled
  • Insta-Kill power-upInsta-Kill10 s of one-hit kills
  • Double AP power-upDouble AP20 s of double pay
  • Nuke power-upNukeKills everything nearby, +40 AP each

What you fight

  • Reaper

  • God Monster

  • Arachne

  • Pendulum

One random boss on waves 5, 10 and 15.

  • Boomer, Zombie Riot monster

    Boomer

    Bursts when it dies. Do not be next to it.

    from wave 3

  • Splitter, Zombie Riot monster

    Splitter

    Dies into two.

    from wave 4

  • Spitter, Zombie Riot monster

    Spitter

    Leaves a pool of acid.

    from wave 6

  • Shieldbearer, Zombie Riot monster

    Shieldbearer

    Bullets from the front barely scratch it.

    from wave 6

  • Screamer, Zombie Riot monster

    Screamer

    Its scream speeds up the whole horde.

    2+ playersfrom wave 4

  • Husk, Zombie Riot monster

    Husk

    Throws fireballs.

    2+ playersfrom wave 6

  • Smoker, Zombie Riot monster

    Smoker

    Reels you in with its tongue. Shoot it to free a teammate.

    3+ playersfrom wave 3

  • Hunter, Zombie Riot monster

    Hunter

    Leaps and pins one player.

    3+ playersfrom wave 6

  • Charger, Zombie Riot monster

    Charger

    Slams into one player and pins them.

    3+ playersfrom wave 6

  • Jockey, Zombie Riot monster

    Jockey

    Jumps on your back and steers you.

    3+ playersfrom wave 6

  • Stalker, Zombie Riot monster

    Stalker

    Almost invisible.

    4+ playersfrom wave 6

  • Burrower, Zombie Riot monster

    Burrower

    Digs up right beside you.

    4+ playersfrom wave 7

  • Blinker, Zombie Riot monster

    Blinker

    Teleports in short hops.

    5+ playersfrom wave 8

  • Witch, Zombie Riot monster

    Witch

    Harmless until someone startles her.

    12+ playersfrom wave 3

Each special needs a team of a certain size and starts from its own wave. The Witch appears only with 12+ players. Waves 1 and 2 and the boss waves have none.

What you can buy

You earn AP for kills and cleared waves, and spend it in the shop between waves (!shop). AP resets when a run ends.

Class weapons

Each is built for one class and unlocks as the waves go on.

Glacier SMG

Glacier SMG

90 AP · from wave 3 · Cryo

Chills monsters on hit.

Pulse Bow

Pulse Bow

90 AP · from wave 3 · Cryo

Silent.

Flamethrower (light)

Flamethrower (light)

200 AP · from wave 5 · Pyro

Burns everything in front of you; monsters keep burning for 3 s. Fuel is limited per wave.

Flamethrower (heavy)

Flamethrower (heavy)

320 AP · from wave 8 · Pyro

The bigger tank. Same cone of fire, limited fuel per wave.

M79 Thumper

M79 Thumper

180 AP · from wave 5 · Demolition

One grenade per shot. Rounds are limited per wave.

Grenade Launcher

Grenade Launcher

300 AP · from wave 7 · Demolition

Fires grenades that blast a small area. Rounds are limited per wave.

MGL

MGL

400 AP · from wave 9 · Demolition

The top launcher. Rounds are limited per wave.

Traps and defences

Place them between waves and hold a spot.

Sentry Turret

Sentry Turret

200 AP

120 rounds a wave for 3 waves. It overheats.

Electric Fence

Electric Fence

120 AP

Two posts. Shocks what crosses, 30 charges.

Barricade

Barricade

70 AP

Holds monsters while they break it.

Laser Mine

Laser Mine

60 AP

Place it with !mine. Carry up to 2.

Spike Strip

Spike Strip

60 AP

Slows and bleeds what walks over it.

Bear Trap

Bear Trap

50 AP

Holds one monster for 3 s. Press E to re-arm.

Mystery Box

Mystery Box

150 AP

Found on the map after wave 2. Press E for a random gun.

Carry with you

Cheap, and often what saves the wave.

Molotov

Molotov

50 AP

Sets the ground on fire.

HE Grenade

HE Grenade

40 AP

Press R with it out to switch grenade mode.

Healthshot

Healthshot

20 AP

A heal you carry for when it goes wrong.

See the full arsenal: 7 more guns and 28 melee weapons+

More guns

Server-only guns on top of the CS2 ones, each built for one class.

Bullpup Rifle

Bullpup Rifle

140 AP · from wave 3 · Gunner

Compact rifle.

Crossbow

Crossbow

180 AP · from wave 5 · Gunner

Fires a bolt: 75 damage, x2 to the head.

M14 EBR

M14 EBR

210 AP · from wave 5 · Gunner

Marksman rifle.

AA-12

AA-12

230 AP · from wave 6 · Survivor

Auto shotgun with a big drum.

Barrett M99

Barrett M99

280 AP · from wave 5 · Gunner

One round, one huge hit.

Cryo Rifle

Cryo Rifle

180 AP · from wave 5 · Cryo

Chills on hit; steady fire.

Icebreaker

Icebreaker

260 AP · from wave 7 · Cryo

Chills; one huge hit.

28 melee weapons

All in the shop from wave 1. Each one takes the place of your knife.

Legendary · 300 AP

The four best: their kind's effect plus 15% more damage.

  • Glory Sword

    Glory Sword

  • Gold Trident

    Gold Trident

  • Kamish's Wrath

    Kamish's Wrath

  • Demon Sword

    Demon Sword

Hammers, flails and axes · 150 AP

+30% damage, and every hit staggers the monster.

  • Devilish Hammer

    Devilish Hammer

  • Dragon Flail

    Dragon Flail

  • Ferro Flail

    Ferro Flail

  • Sledgehammer

    Sledgehammer

  • War Hammer

    War Hammer

  • Apocalypse Axe

    Apocalypse Axe

Scythes, glaives and polearms · 150 AP

Each swing hits every monster in a wide arc in front of you.

  • BRS Scythe

    BRS Scythe

  • Cyber Scythe

    Cyber Scythe

  • Fairy Glaive

    Fairy Glaive

  • Desolator Scythe

    Desolator Scythe

  • Halberd

    Halberd

  • Star Glaive

    Star Glaive

  • Raven Scythe

    Raven Scythe

  • Rory's Halberd

    Rory's Halberd

  • Spear

    Spear

Swords · 100 AP

+15% damage, and each swing also cuts the monsters next to your target.

  • Katana

    Katana

  • Assassin Sword

    Assassin Sword

  • Jade Sword

    Jade Sword

  • Crystal Sword

    Crystal Sword

  • Broken Pines

    Broken Pines

  • Pirate Sword

    Pirate Sword

Fast blades · 60 AP

Fast swings; every hit makes the monster bleed.

  • Epilogue Dagger

    Epilogue Dagger

  • Rune Knife

    Rune Knife

  • Whip

    Whip

Every perk, by class

After each cleared wave, choose 1 of 3 perks until you have 6. Each class has its own line, left to right, ending in its final perk. Where two sit in one step, you pick one.

GunnerShow its 4 perks +
  1. Marksman

    +20% bullet damage

    From level 10 you may take Crowd Breaker instead: +25% bullet damage to trash and standard monsters.

  2. Big Game Hunter

    +40% bullet damage to elites and bosses

    From level 30 you may take Giant Slayer instead: +80% bullet damage to bosses.

  3. Trigger Discipline

    +25% bullet damage

  4. Warlordfinal

    +30% bullet damage and +2 AP per bullet kill

SurvivorShow its 4 perks +
  1. Thick Skin

    -15% damage taken

    From level 10 you may take Thick Blood instead: +20 max health.

  2. Second Wind

    +6 HP per kill

    From level 30 you may take Grit instead: -12% damage taken.

    or

    Juggernaut

    +50 max health (150 total)

  3. Undyingfinal

    +50 max health, and once a campaign survive a killing blow and freeze everything near you

BladeShow its 5 perks +
  1. Butcher

    Double knife damage, +20% speed with it out, and every hit heals 8% of what it dealt

  2. Cleave

    Knife hits everything around you, not just what you aimed at

    or

    Frenzy

    Each knife kill stacks +8% speed, up to 5, decaying after 3s

  3. Adrenaline

    -30% damage taken while the knife is out, and +25 max health

  4. Reaperfinal

    knife kills pay double AP and heal 15

PyroShow its 4 perks +
  1. Kindling

    Fire burns hotter and longer (+29%), and one free molotov each wave

  2. Slow Burn

    Fires last 10s and carry half again as much fuel

    From level 10 you may take Flash Fire instead: Your fire burns 50% hotter (same length).

  3. Tar

    Monsters in your fire are slowed 40% — they burn far longer

    From level 30 you may take Accelerant instead: Your fire burns 30% hotter.

  4. Infernofinal

    huge fuel, carry 2, no per-monster cap, fire kills pay no AP

DemolitionShow its 5 perks +
  1. Bandolier

    Carry 3 HE, and one free at wave start

  2. Shrapnel

    HE blast rings 30% wider

    or

    Concussion

    HE slows everything it hits by 45% for 2.5s

  3. Cook-off

    HE inner and mid rings hit 40% harder

    From level 30 you may take Wide Load instead: HE blasts reach 13% further.

  4. Payloadfinal

    all HE damage +50%, carry 4, HE kills pay no AP

CryoShow its 5 perks +
  1. Cold Snap

    Freeze lasts 4s, and one free freeze grenade each wave

  2. Deep Freeze

    Your bullets do +35% to frozen monsters

    From level 10 you may take Long Winter instead: Your freezes last 1s longer.

    or

    Permafrost

    Freeze reaches further and leaves the ground chilled

  3. Brittle

    Thawing monsters stay slowed and swing slower for 3s

  4. Absolute Zerofinal

    shatter damage doubled, carry 3, ignores thaw immunity

Across classes

Thermal Shock

Fire does +50% to frozen monsters, and no longer thaws them

Missions and levels

Daily and weekly missions rotate in, and everything you do counts on your profile. Levels 1 to 50 never make you stronger.

  • DailyNight Shift: kill 150 monsters · Survive the Night: clear 8 waves · Hunter: kill 5 special monsters · Daily Shift: play 30 minutes
  • WeeklyHorde Sweeper: kill 1,500 monsters · Elite Slayer: kill 60 elites · Boss Killer: kill 5 bosses · Last Wave Standing: win 2 runs · Weekly Marathon: play 300 minutes
  • LifetimeApocalypse Veteran: clear 500 waves · Way of Life: play 6,000 minutes

Ready to play?

Server online · 0 players · You can start solo

Map: Dust 2 Night

Copy the link and send it to yourself for later.

Free to play. PC + CS2 required. First join downloads about 2.5 GB of custom game files.

First time? How joining works +
  1. 1. First join: download about 2.5 GB of custom game files.
  2. 2. Joining at run start: choose your class when the picker opens.
  3. 3. Joining mid-wave: enter the fight first. Choose your class at the next break between waves, then choose the perks you missed. If you die before then, wait for the next wave.

The shop opens between waves. Type !shop in chat to reopen it. Type !perks to see your perks.

Arrange a game on DiscordZombie Riot rules

Everything about a run: waves, specials, earning and spending+
15
waves to win
3
boss fights
14
special monsters
6
classes

A run, start to finish

  1. 01

    Pick a class

    Six ways to fight. Choose at the start of the run, change your mind next run.

  2. 02

    Survive the wave

    Everyone is on one team. The monsters are real AI that hunt you across the map.

  3. 03

    Spend between waves

    25 seconds to buy guns and gear with what you earned, and to draft a new perk.

  4. 04

    Kill the boss

    Waves 5, 10 and 15. Clear wave 15 and the run is won. Get wiped and it starts over.

Know what is coming

The horde is the easy part. These fourteen are why you stay together.

  • Boomerfrom wave 3

    Bursts when it dies. Do not be next to it.

  • Splitterfrom wave 4

    Dies into two.

  • Spitterfrom wave 6

    Leaves a pool of acid.

  • Shieldfrom wave 6

    Bullets from the front barely scratch it.

  • Screamerfrom wave 4

    Its scream speeds up the whole horde.

  • Huskfrom wave 6

    Throws fireballs.

  • Smokerfrom wave 3

    Reels you in with its tongue. Shoot it to free a teammate.

  • Hunterfrom wave 6

    Leaps and pins one player.

  • Chargerfrom wave 6

    Slams into one player and pins them.

  • Jockeyfrom wave 6

    Jumps on your back and steers you.

  • Stalkerfrom wave 6

    Almost invisible.

  • Burrowerfrom wave 7

    Digs up right beside you.

  • Blinkerfrom wave 8

    Teleports in short hops.

  • Witchfrom wave 3

    Harmless until someone startles her.

The grabbers (Smoker, Hunter, Jockey, Charger) only show up with 3 or more players, so nobody gets pinned alone.

Earn it

AP is the run's currency. Everyone starts each run from zero.

  • per kill, by how dangerous it was8 to 50 AP
  • for the wave boss200 AP
  • for clearing a wave50 + 10 per wave
  • for getting a teammate back up15 AP

Spend it

About 45 guns and 28 melee weapons, unlocked as the waves go on. A few prices:

  • Glockwave 120 AP
  • Healthshot20 AP
  • Kevlar + helmet40 AP
  • HE grenade40 AP
  • AK-47from wave 4160 AP
  • AWPfrom wave 6250 AP
  • Mystery Boxrandom gun150 AP
  • Grenade launcherfrom wave 9400 AP

Your first two minutes

  • Down is not dead

    A killing hit knocks you down first. A teammate holds E for 4 seconds to get you back up.

  • New here? You get a head start

    Your first 3 runs come with +25 HP and a Desert Eagle.

  • Small teams are not punished

    With 1 or 2 players, monsters deal half damage for the first 4 waves.

  • Watch the drops

    Kills can drop Max Ammo, Insta-Kill, Double AP or a Nuke.

  • Winning makes it harder

    Each win steps the server up: Normal, Hard, Nightmare, Apocalypse.

  • Dead this wave, back the next

    Players who die respawn when the next wave starts.

In chat: !class · !perks · !shop · flashlight on F

On the server now

Nobody is on right now. Be the first one in.

Map pool

9 maps in rotation on the Zombie Riot server. They download by themselves when you join.

Map requests

Missing a map? Ask for a Workshop map on the Zombie Riot server, or vote for one somebody else asked for.

Request a map or vote ›

Questions

What is the Zombie Riot server IP, and how do I join?

The server address is eu.yappershq.com:27025. Press Join on this page, or open the CS2 console and type: connect eu.yappershq.com:27025. You need Counter-Strike 2 on Steam, nothing else.

Do I need to download maps or mods first?

No. The night maps and the monsters come from the Steam Workshop and CS2 downloads them by itself while you connect. The first join takes a little longer.

How many players fit on the server?

32. The live player count and the current map are at the top of this page.

Can I play alone?

Yes. A run starts with one player; the grabbing monsters (Smoker, Hunter, Jockey, Charger) only appear with three or more, so nobody gets pinned alone.

Where do I see my stats?

On your profile on this site and on the Zombie Riot leaderboard: top slayers, best runs and boss kills.

Is it free to play?

Yes, playing is free. Donating is optional: it goes into growing the community and gets you Active Supporter status.

Is Zombie Riot a workshop map I have to download and host?

No. It is a server that is already running: you join it in one click or by its IP and play with whoever is on. There is nothing to host, no port forwarding and no "unable to establish connection" with friends.

I was banned. What now?

Every ban is on the public ban list with its reason and length. The ban list page explains how to appeal.